Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
Patch Notes 1.65.a
Major Fixes:
Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
Significantly reduced the number of cases where Helping Hand would fail to be helpful
Minor Fixes:
Fixed issue where voice chat would break after leaving and rejoining a game
Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
Decreased patch install size slightly
Improved randomization of map gen seeds
Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
Fixed Magic Beanstalks not showing up for late-joining players
Optimized a LOT of meshes (performance should be most improved in Roots)
Fixed lava rivers never showing up inside the Kiln
Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
Scouts will no longer sometimes get Mentorship Badge for no reason
Modder Notes:
Updated Unity project version to 6.3.15f1
Number of maps in build changed from 21 -> 42
Raytrace shaders are now serialized into their respective fields in LightVolume
LightVolume.Bake and PropGrouper.Run have been made async methods
PropSpawner_* classes are now child classes of PropSpawner
Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
OK BYE