Hi Pioneers! Hello again everyone, Today we are reopening Experimental again! From now on we intend to use Experimental to properly implement bigger bug fixes, programming changes or optimizations without compromising the current 1.0 experience for those who are comfortably playing in the 1.0 default version of Satisfactory This should also help with reducing the frequency of patches/downloads necessary for the majority of players since we’ll space out a bit more when we will move Experimental versions into the default version once they have been stabilized Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out You can find your saves in: %LocalAppData%/FactoryGame/Saved/SaveGames/ There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere else The fixes today involve the Customizer, Lightweight Buildables as well as a Dedicated server fix and some crash fixes, if you would like to know more about the changes in detail you should watch our video on them by our community manager Mikael https://youtu.be/Z3UtGdftZbc If you would like to quickly access the Experimental version, first BACKUP YOUR SAVES and then: For Steam: Then right click the Game on Steam > Properties > Betas > Beta Participation > Select Experimental For Epic: Look in your game library for “Satisfactory Experimental” from there you can install it And don’t forget to BACKUP YOUR SAVES before you start playing If we happened to introduce any new issues with these changes, please let us know over at our QA Site https://questions.satisfactorygame.com/ We appreciate all of your feedback If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual See you all again soon <3 DEDICATED SERVER Fixed performance issues when editing swatches in the Customizer Menu Fixed changes made to swatches in the Customizer Menu not applying to the session until saving and reloading or rejoining the server Fixed multiple crashes related to the Customizer LIGHTWEIGHT BUILDABLES Fixed an issue where Lightweight buildables would fail to sample (MMB) in Dedicated Server or Multiplayer sessions BUGFIXES
- Fixed Windows Dedicated Server not working after a player disconnects until it is restarted
- This change required making some changes to port binding, so let us know about any new unexpected behavior
- New optimizations to the Customizer to address heavy performance hitches
- Mostly noticeable when hovering a customizer hologram over buildables, please note that there might still be other hitches in this situation unrelated to the Customizer improvements
- Fixed an issue where Lightweight buildables could be seen but not interacted with, either by walking through them or by dismantling them but not actually being able to remove them until restarting a Dedicated Server or rejoining a Multiplayer Session
- This was most commonly seen with Foundations and Walls, but could also affect other buildables like Road Barriers, Catwalk Walkways, etc.
- Fixed a couple crashes related to Conveyor Belts
- Fixed a couple crashes related to the Customizer
- German translation update based on the German community help
- Updated community translated languages with the latest translations
- Updated language completion rates