Five games that let members earn XP through play: Coin Flip (wager XP), Daily (once-a-day bonus), Counting (cooperative counting channel), Guess the Word (definition guessing), and Trivia (multiple-choice questions).
The mini-games are part of the XP & Levels category, which is Mokito Premium-only. Every game awards XP that feeds into the same level curve as message XP. Each game has its own configuration page under XP & Levels in the guild dashboard, accessible only to the server owner and managers.
For how XP and levels work, see XP & Leveling. For level-up announcements and level rewards, see the announcements and rewards pages.
All five games are listed below in the order they appear in the sidebar.
A wager-based mini-game: a member bets an amount of their own XP on a coin flip. A correct guess wins the wager (added to XP); a wrong guess loses the wager (removed from XP, floored at 0). The result is posted as a public embed so the whole channel sees the flip.
See the dedicated Coin Flip page for the full command reference, arguments, examples, channel restrictions, and limits & edge cases.
| Argument | Type | Required | What it means |
|---|---|---|---|
wager | INTEGER | Yes | The amount of XP to bet. Must be a positive integer (≥ 1). |
side | STRING | Yes | The side the coin must land on. Choices: Heads or Tails. |
/coin-flip wager: 50 side: Heads
🪙 Coin Flip 🎉 (green embed) Your Pick: Heads Result: Heads Wager: 50 XP XP Change: +50 XP New Total XP: 1,290 Level: 7 XP & Levels · Mokito Test Server
The embed shows the member's avatar as the thumbnail. On a loss, the title is "🪙 Coin Flip 💸" and the color is red; the fields are the same but the XP Change is negative.
The XP & Levels → Coin Flip page lets you restrict where /coin-flip can be used. There is no XP-range or cooldown config for Coin Flip — the wager is chosen by the member at call time.
Whitelist and blacklist are mutually exclusive. The channel picker is a type-to-search input listing text and announcement channels; selected channels show as removable chips. A "Clear restrictions" button resets to "all channels." Changes take effect within about 60 seconds.
A once-per-24-hours bonus XP claim. Members run /daily to receive a random XP grant in the server's configured range (default 50–200). The result is posted as a public embed so the whole channel sees it — encouraging others to claim. Daily only ever adds XP; there is no wager and no way to lose XP from a claim.
See the dedicated Daily page for the 24-hour cooldown, the configurable XP range, channel restrictions, examples, and limits & edge cases.
A cooperative counting channel: members count up together, one number at a time. Mokito watches one designated channel, validates each message against the expected next value, and keeps the chain honest. The game is off by default and must be enabled on the XP & Levels → Counting page. Unlike the other mini-games, Counting does not award XP per correct answer — the scoreboard tracks participation, not XP.
See the dedicated Counting page for the 10 game modes, the alternation rule, edit/delete detection, the counting goal, pin numbers, milestone messages, template tags, the /count-leaderboard command, the web dashboard leaderboard, and limits & edge cases.
The bot posts a word's definition, part of speech, syllable count, and type of without revealing the word itself. Members type guesses in the dedicated game channel. The first member to guess correctly wins XP, and a new word is posted automatically. A word cache (fetched in the background), a per-server blacklist, an optional default bad-words filter, an alternation rule, and a round timeout keep the game fresh and fair.
See the dedicated Guess the Word page for the round mechanics, the alternation rule, the round timeout, the word cache, the blacklist filters, the configurable settings, the web dashboard leaderboard, and limits & edge cases.
The bot posts a trivia question embed with answer buttons (A/B/C/D for multiple-choice, True/False for boolean). Members click a button to answer. The first member to click the correct button wins XP. One guess per person per question. After a correct answer, the bot reveals the answer, removes the buttons, and schedules the next question after a cooldown.
See the dedicated Trivia page for the round mechanics, the question types (Multiple Choice vs. True/False), the difficulty colors, the question cache, the configurable settings (channel, XP range, cooldown), the web dashboard leaderboard, and limits & edge cases.